![]() The stories in the old game were clearly superior to the stuff Paramount produced later, but now you can only get the books on eBay. Paramount dropped FASA and the game went out of print. Just remember that this stuff isn’t in print anymore. Find helpful customer reviews and review ratings for Warp Drive Physics: Prepare for Warp Speed at. ![]() If you look around Google then maybe you can get some maps or coordinates to play with. This speed test will determine the quality of your broadband service whether you use WARP or another provider. If you prefer the original speeds, then just uncheck that box. Whether WARP is your internet provider or you use a different provider, the speed test below can show key statistics about your internet connection. To correct this, I’ve doubled the final result by default. There would be no “favorite pub” on a planet, because you only show up there once every couple of years. If you were in the Triangle doing a trade circuit, you would spend most of your time in transit and make very few trades. Even at the crazy speeds we’re talking about, those maps were just too big for one person to visit things in any kind of pattern. It’s not like they could post a 3D map online. Of course it was, it was published in the 80’s. (So warp 2 would be 8 times the speed of light.) It was mostly fantastic! I say “mostly” because there were two major problems. The idea was that you cube the warp factor, and that’s how many times the speed of light you’re going. It’s kind of a niche… About the Speed Multiplier Well, assuming that you were going to do this math in the first place. Just a bit of simple math, but you didn’t have to do it yourself. □Īfter you hit the button, the utility will tell you how many days it takes to travel that many parsecs at the warp factor indicated. It was space, but they had compass directions. Keep in mind that South and West should be negative values. If you don’t have the coordinates, then you can just enter a number for the parsecs and that will be used instead. Just enter the coordinates for the planets in question, add the warp factor and you’re set. There were maps of just about everything, so if you you’re lucky enough to have all the source books then you can get coordinates for just about everything and everywhere. The bridge of the Enterprise had very few safety features. I now present The Star Trek Warp Distance Calculator. I’ve made a cute little utility to work out the time it takes to go from here to there at a given speed. The game developers had everything figured out, right down to the coordinates for different planets and the actual speeds of the various warp factors. If you remember the Star Trek Role-playing Game from FASA, then you’ll remember how good the writing was.
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