When I deploy the MDK script it looks fine in VS but in game it dumps out a bunch of Error: The type or namespace name 'ControllerInput' could not be found.etc. It's probably an issue with how I set it up, or I'm missing something simple. (Edit: Found the line in the in-game editor that has the command definition and created a new called ThrustMain for the combined fwd/rev axis def-easy peasy!)Īs for the VS errors, I (think) I have everything set up with the MDK add-on included and followed the setup for it. If I can figure out how to build it right I might be able to clone the lateral or vertical sub to the fwd/rev. Only catch is that the there isn't a combined foward/backward axis setting in the script so I can't map like you'd expect in a HOSAS config-I know still a WIP thing. So the sticks came in and it's even better now. Not only makes it more customizable in being able to control different aspects of the grid (as you said, making cranes, ships, turrets, etc) but also makes development way easier since changes can be tested as quickly as pasting in new settings or a new script in place, instead of reloading the entire game.įeel free to ping me over Discord, we can have a chat over details on how it works and go over any issues you may find! Wolfe#9999īut it should be as simple as just setting the proper controller names and axis to different commands of the script :) Regarding the setup not really, the way the plugin is designed is that it will detect all connected joysticks and controllers when it's first loaded and then monitor any input changes from them, these changes are then passed down into the PB script and that is where all the movement happens. Hey there! It would be awesome if you could try it with your new HOTAS, that would be immense in finding out any differences that need to be addressed between different devices! You can check out the plugin and all it's parts on GitHub too, that includes the flight script demo:Įdit (): Here's the in-game scripts that I've last used, in case you want to try it out, just copy them into a PB! Instructions are in the second link. Regarding the flight script, here's a demo of it in action too: That last part was quite a headache since I had to figure out a way to correct for gyroscopes with different orientations, but I guess I learned something new today \õ/ It supports both thrust in all 6 directions plus rotation by controlling the gyroscopes directly. The script is now available on Plugin Loader and features some performance improvements, specially for multiplayer, where some throttling was added to prevent spamming the Programming Blocks running your code :)Ī debugging companion application is also now included on source code, allowing you to check what controller name is being passed along with the axis and some extra information, that does not requires the game to be running to run!įinally, a very simple and easily configurable flight script was included too. Hello again, everyone! Today I bring you some news on my plugin to improve on joystick and HOTAS support on Space Engineers! Space Engineers Displates Related Subreddits Tips, tricks and keyboard shortcuts Links Malware's Development Kit (scripting help) Kanjashi's Space Engineers - Xbox Tutorialsĭwolfyone's Space Engineers Xbox Tutorialsĭwolfyone's Xbox Space Engineers New Player Guides Splitsie's Getting Started in Survival tutorials You can pre-order the PlayStation version from the PlayStation Store (:) Tips, Tricks and Tools You can purchase the Xbox version from the Microsoft Store, Standard Edition or Ultimate Edition 2022 You can purchase the PC version from the Keen SWH store or on Steam Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore planets and gather resources to survive, or build with no limits in creative mode. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox, and soon PlayStation, about engineering, construction, exploration and survival in space and on planets. Please review the Posting Guidelines (!) General Information ✘ Don't link to your twitch-livestream! (no channel links: VOD and YouTube links are allowed) ✘ Don't advertise your servers as "official" or related to the subreddit! ✔ Meme-Posts that are directly related to Space Engineers ✔ Submissions must be directly related to the game Space Engineers ✔ Be civil (No slurs, argue the point not the person) Discord Facebook Twitter YouTube Steam Website (§) Subreddit Rules
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