![]() Don't go to crazy with it, just use it to annoy the hell out of your players, not as a way to actually defeat them. Work around with it a bit to fit your needs. DC 10 strength save (or check) to be free If they don't get out by their next turn then the area becomes rock which causes them to be stuck there (disadvantage on Dex saves and attack rolls). Trigger the trap and a 10' radius rock to mud trap is spring? Yissss. Works just fine in 5e under the control of a DM. Help?Sorry, I forgot to add that those spells are from previous editions (specifically I remember 3.5). More than two of its non-instantaneous effects active atĪ time, and you can dismiss such an effect as an action. If you cast this spell multiple times, you can have no Alternatively, youĬan cause the ground to become normal terrain if it isĪlready difficult terrain. If the dirt or stone you target is on the ground, youĬause it to become difficult terrain.Or stone, spelling out words, creating images, or shaping You cause shapes, colors, or both to appear on the dirt.When the casting is complete, you and not more than 100 pounds of nonliving gear merge with the ice. The ice must be large enough to accommodate your body in all three dimensions. If you target an area of loose earth, you can instantaneouslyĮxcavate it, move it along the ground, andĭeposit it up to 5 feet away. Duration: 10 min./level Meld into ice enables you to meld your body and possessions into a single block of ice.Manipulate it in one of the following ways: Within range and that fits within a 5-foot cube. You choose a portion of dirt or stone that you can see Baldurs Gate: Descent Into Avernus Eberron: Forgotten Relics. The closest I see are the spell from PHB Stone shape, and from elemental evil:ĭuration: Instantaneous or 1 hour (see below) I can't seem to find the mud to stone/vice versa spells. Since he's a stone giant undead, you could optionally allow for healing to occur each time he does this, but of course he'll take huge damage if someone casts stone to flesh and hits the flesh, or rock to mud. Get your Shatner on! Also, you could have "signs" left behind of where he is, detectable by a DC 20 or 25 Perception check - from close range. Think about how you're going to describe it the first time he emerges from the stone. ![]() ![]() I'd say there's a chain sticking out of the wall going to the pillar. Normally, possessions join you in being melded, but the chain is not a possession, as the giant doesn't have complete control over it.Not by RAW, and the word "Meld" has implications of joining two things together into one, so I don't see there being a "space" the giant is vacating into which a PC could be shoved.No punching from within the stone without exiting first. Yes, but he has to first move through the occupied space to an empty one.A Stone Giant is, IIRC, two sizes larger than medium characters. Moving through an occupied square usually only works if you are two sizes larger or smaller.Letting the BBEG pop out of the wall and make a full move / attack is pretty powerful.
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