![]() ![]() Zoom into the window and take the SCISSORS (C).Zoom into the elevator and press the button (B).Your Amulet pieces are stored here (O).Close and open the lock (N) on the inventory bar.Pick up the Magic Bottle (M) when it glows and move it around the scene to find the hidden magic areas.The use of the Hint button (L) is unlimited, but you must wait for it to recharge between uses.Look at the legend (K) to see what each marking means. Use the Map (J) to travel directly to a location.Open your Diary (I) to view your notes and your tasks.There is a complete list of critter coins at the end of the guide. Hover your mouse over the critter tab (G) to view the coins you’ve collected thus far.The lists in the HOPS are random our lists may vary from yours. The Hidden-object puzzle scenes will be referred to as HOPS throughout the guide.Select ‘My Pet’ (E) to buy outfits for your pet with the critter coins you collect throughout the game.The ‘Click here to change player’ button (D) can be used to manage your profiles in the game.The ‘More Games’ (C) Button shows you other titles available from this developer.Select Options (B) to adjust sound and screen size.Select ‘Play’ (A) to begin your adventure.This is the official guide for Azada: Elementa.Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited. This walkthrough was created by Margie B, and is protected under US Copyright laws. Crack the series of puzzles and fill in the missing pages of the enchanted book to free Titus from his prison. To do this, you must solve the tricky puzzles of Azada ™. ![]() Get all the inside info, cheats, hacks, codes, walkthroughs for Azada on GameSpot. Your mission in Azada, a new game from Big Fish Studios, is to free Titus, who has been trapped in a haunted room and bound by magical spells. The Azada: Ancient Magic Strategy Guide is written in a special format to keep the ending a surprise. Use the official Strategy Guide to solve logic puzzles and unveil the hidden secrets buried in Uncle Argus`s library. Big Fish Games Studios, along with Titus, summon you back to the deep mystery and magic of Azada. You must open the two books in the library by the first letters which are on the screen of the computer when it is ready (after placing the punchcard in it and setting the machine on). I faced the same problem and had to do the same page over and over again.
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